FPS Game
seedance-1-proBytedance
hyper-realistic FPS, modern military action, cinematic combat
A high-intensity first-person combat sequence in a war-torn urban environment. The scene opens with the player character's hands gripping a modern tactical rifle, moving methodically through a smoke-filled corridor. Sunlight streams through broken windows, creating dramatic light shafts through the atmospheric haze. The action builds from tactical movement to intense firefight, featuring dynamic weapon handling, strategic cover usage, and climactic slow-motion sequences.
description
A high-intensity first-person combat sequence in a war-torn urban environment. The scene opens with the player character's hands gripping a modern tactical rifle, moving methodically through a smoke-filled corridor. Sunlight streams through broken windows, creating dramatic light shafts through the atmospheric haze. The action builds from tactical movement to intense firefight, featuring dynamic weapon handling, strategic cover usage, and climactic slow-motion sequences.
style
hyper-realistic FPS, modern military action, cinematic combat
camera
Object with 3 properties
camera → type
first-person perspective
camera → movement
smooth tracking with controlled shake during sprinting and impacts
camera → details
dynamic head bob simulation, subtle weapon sway, tactical ADS transitions
lighting
high contrast natural lighting with volumetric fog, dynamic muzzle flashes, real-time shadows, and atmospheric god rays
environment
destroyed urban combat zone with multiple elevation levels, debris, and strategic cover points
elements
8 items
Item 1
modern tactical rifle with attachments
Item 2
player character's gloved hands
Item 3
shell casings and particle effects
Item 4
volumetric smoke and dust
Item 5
destructible cover elements
Item 6
muzzle flashes and impact effects
Item 7
enemy combatants with realistic animations
Item 8
environmental debris and destruction
motion
Object with 3 properties
motion → type
dynamic FPS combat
motion → details
fluid weapon handling, tactical reloads, cover-to-cover movement, dramatic slow-motion sequences during key moments
motion → timing
alternating between fast-paced action and measured tactical movements
transitions
4 items
Item 1
dynamic FOV shifts during sprinting
Item 2
motion blur during fast movements
Item 3
smooth ADS transitions
Item 4
tactical third-person camera shifts for dramatic moments
ending
A dramatic slow-motion sequence showing the final enemy takedown, with debris and smoke settling as the weapon lowers, transitioning to a tactical ready stance
audio
Object with 3 properties
audio → voice Over
minimal tactical radio chatter
audio → music
subtle tension-building ambient track
audio → sfx
6 items
Item 1
realistic weapon reports
Item 2
impact sounds
Item 3
shell casing drops
Item 4
footsteps
Item 5
explosion bass hits
Item 6
environmental debris
format
16:9
resolution
2560x1440
fps
60
keywords
8 items
Item 1
FPS gameplay
Item 2
tactical combat
Item 3
military action
Item 4
dynamic combat
Item 5
cinematic gameplay
Item 6
modern warfare
Item 7
realistic combat
Item 8
action sequence
text Overlay
minimal HUD elements showing ammo count and tactical information
graphics
5 items
Item 1
motion blur
Item 2
dynamic FOV
Item 3
particle systems
Item 4
real-time reflections
Item 5
volumetric lighting