FPS Game

seedance-1-proBytedance
hyper-realistic FPS, modern military action, cinematic combat

A high-intensity first-person combat sequence in a war-torn urban environment. The scene opens with the player character's hands gripping a modern tactical rifle, moving methodically through a smoke-filled corridor. Sunlight streams through broken windows, creating dramatic light shafts through the atmospheric haze. The action builds from tactical movement to intense firefight, featuring dynamic weapon handling, strategic cover usage, and climactic slow-motion sequences.

description

A high-intensity first-person combat sequence in a war-torn urban environment. The scene opens with the player character's hands gripping a modern tactical rifle, moving methodically through a smoke-filled corridor. Sunlight streams through broken windows, creating dramatic light shafts through the atmospheric haze. The action builds from tactical movement to intense firefight, featuring dynamic weapon handling, strategic cover usage, and climactic slow-motion sequences.

style

hyper-realistic FPS, modern military action, cinematic combat

camera

Object with 3 properties

camera → type

first-person perspective

camera → movement

smooth tracking with controlled shake during sprinting and impacts

camera → details

dynamic head bob simulation, subtle weapon sway, tactical ADS transitions

lighting

high contrast natural lighting with volumetric fog, dynamic muzzle flashes, real-time shadows, and atmospheric god rays

environment

destroyed urban combat zone with multiple elevation levels, debris, and strategic cover points

elements

8 items
Item 1
modern tactical rifle with attachments
Item 2
player character's gloved hands
Item 3
shell casings and particle effects
Item 4
volumetric smoke and dust
Item 5
destructible cover elements
Item 6
muzzle flashes and impact effects
Item 7
enemy combatants with realistic animations
Item 8
environmental debris and destruction

motion

Object with 3 properties

motion → type

dynamic FPS combat

motion → details

fluid weapon handling, tactical reloads, cover-to-cover movement, dramatic slow-motion sequences during key moments

motion → timing

alternating between fast-paced action and measured tactical movements

transitions

4 items
Item 1
dynamic FOV shifts during sprinting
Item 2
motion blur during fast movements
Item 3
smooth ADS transitions
Item 4
tactical third-person camera shifts for dramatic moments

ending

A dramatic slow-motion sequence showing the final enemy takedown, with debris and smoke settling as the weapon lowers, transitioning to a tactical ready stance

audio

Object with 3 properties

audio → voice Over

minimal tactical radio chatter

audio → music

subtle tension-building ambient track

audio → sfx

6 items
Item 1
realistic weapon reports
Item 2
impact sounds
Item 3
shell casing drops
Item 4
footsteps
Item 5
explosion bass hits
Item 6
environmental debris

format

16:9

resolution

2560x1440

fps

60

keywords

8 items
Item 1
FPS gameplay
Item 2
tactical combat
Item 3
military action
Item 4
dynamic combat
Item 5
cinematic gameplay
Item 6
modern warfare
Item 7
realistic combat
Item 8
action sequence

text Overlay

minimal HUD elements showing ammo count and tactical information

graphics

5 items
Item 1
motion blur
Item 2
dynamic FOV
Item 3
particle systems
Item 4
real-time reflections
Item 5
volumetric lighting
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